Nvidia Enjoys Record Sales Amid Thriving PC Games Business
Added: 12.02.2015 13:45 | 2 views | 0 comments
Chipmaker Nvidia has reported what it deems as "record" sales for the three months sales period between November and January, due to a spike in demand for its new Maxwell graphics cards. The corporation's revenue for the quarter was put at $1.25 billion, up by 9 percent from the same period last year, due in part by the availability of second-generation GeForce GPUs such as the GTX 980. Nvidia says money from its GeForce GPUs climbed by 38 percent, pushing profits up by a third to reach $193 million. For the full year, total revenue climbed to $4.7 billion and net profits hit $630 million. However, sales results of the company's micro-console, the Nvidia Shield, were not disclosed. "Momentum is accelerating in each of our market-specialized platforms, driving record revenue in the quarter and full year," said the company's chief executive Jen-Hsun Huang. Looking ahead, Nvidia will hold a presentation at the Game Developers Conference in March where the company is expected to reveal something that will "."
From:
www.gamespot.com
| GDC 2015 To Feature Early Nebulous Demo
Added: 12.02.2015 0:10 | 9 views | 0 comments
VRFocus- Next months Game Developers Conference (GDC) will see a number of virtual reality (VR) compatible videogames on display. Included among these is Namazu Studios physics based puzzle title Nebulous. The title is set to release with support from Oculus Rift head-mounted display (HMD) on PC.
Tags: Studios, Gain, Rick, Developers, Game Developers, Conference, Developers Conference, Oculus, Oculus Rift, Earth, GDC 2013
From:
n4g.com
| #IDARB Review | XBA
Added: 09.02.2015 21:10 | 12 views | 0 comments
XBA:
At the Game Developers Conference in San Francisco last year, XBA was invited to an ID@Xbox showcase. At the time, Microsoft was getting grief for not providing the same level of indie support as PlayStation. It was a thing. People were upset. So we trundled down to The Mission district to see what Xbox was doing to fight back.
The showcase was crammed with indies, both familiar and unfamiliar. Alongside hyped known upcoming games like Capys Super Time Force were quirky, inventive little Kinect experiments like Fru, made in 48 hours by a small team of Dutch devs. There was loads of good stuff there. But one game generated more buzz than anything else in the room. It was called #IDARB.
Tags: Gain, Force, Xbox, There, Time, Review, Microsoft, Developers, Game Developers, Conference, Developers Conference, San Francisco, Francisco, Kinect
From:
n4g.com
| Behold The Amazing Graphics and Animations Created by the Game Developers of Tomorrow
Added: 09.02.2015 1:10 | 10 views | 0 comments
The Gnomon School of Visual Effects in Hollywood is one of the most prestigious schools in North America training developers in the field of visual effect and video game art, with teachers from acclaimed studios like Naughty Dog and Blizzard.
From:
n4g.com
| Biggest Lies Video Game Developers Tried To Tell You But Ended Up Getting Caught
Added: 08.02.2015 20:13 | 12 views | 0 comments
Unfortunately, gamers are lied to and are given expectations for video games far more than what developers are able to deliver.
From:
n4g.com
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